This is a project for ARTG 170. This was my first ever game using Unity (apologies for any bugs/errors) and my first time coding in C#. All meshes were modeled through Blender or created via Adobe Photoshop. Three assets were used for the skybox and the Mars terrain. ("Starfield Skybox" - Pulsar Bytes,  "Milky Way Skybox" - Adam Bielecki and "Mars Landscape 3D" - Glitch Squirrel). 


Documented Process Ideation for the Game: https://docs.google.com/document/d/1lyfyKQRlhEyEbawiWTF_1jbCqoJIe8waKDBik3BI_eo/...